Stumbled onto this great blog post at Design Assembly about Sol Lewitt, an artist I've come to appreciate over the years.
"…it sounds like he would have made the perfect Creative Director — inspirational and brilliant without a suggestion of arrogance or ego, nurturing those who shared his passion for what they loved most. Perhaps it’s not surprising that LeWitt started his professional life as a Graphic Designer."
Billboards, like palm trees and freeways, are ubiquitous elements of Los Angeles’s vast cityscape. Over the next seven weeks, “How Many Billboards? Art In Stead,” an ambitious urban exhibition organized by the MAK Center for Art and Architecture, will be displayed on 21 billboards across the city. When the Museum of Contemporary Art unveiled its controversial 2001 marketing campaign, in the form of billboards plastered with clever plays on museum labels, Kimberli Meyer, the MAK Center’s director, imagined billboards as a site for art rather than for advertising. (read more)
while visiting my brother in d.c., he took me to an event called dr. sketchy's burlesque drawing class. this is one event of many held all over the country. it started in nyc and there is a group doing it in atlanta too. here are the results of my burlesque life drawing class. i was a little rusty because i haven't been in a life drawing class since my sophomore year in college, about 12 years ago. for the last one, it was requested that we add in a washington d.c. scandal somehow.
December 8, 2009 - 12:17pm — Lydia Slavutin
Australian animators, Trevor Boyd and Steve Ilett, put their creative powers (and nerdyness) into recreating the famous bullet-dodging scene from The Matrix.
The design process took 440 hours! They started by taking video frames one by one of the scene, which amounted to almost 900 frames for the mere 44 seconds of footage! Of the lengthy process, Boyd and Ilett say:
"Early in the piece we decided we wanted to do everything 'in camera'. No wire-removal, no special effects, no crazy Photoshop tricks. We pretty much regret this now, but I guess it gives us bragging rights of some sort. We went to great lengths to match camera angles, lighting conditions, continuity errors, focal depths and so on, but obviously we had to work within the limitations of point and shoot cameras and the Lego medium. Not having any knees or elbows on the minifigs can make it tricky to reproduce the actor's movements, but we tried our best."
Boyd and Ilett even created a website about the project, including all things legoMatrix related. Check it out here.
I think they succeeded in every aspect of this lego-designed recreation!! Watch it now!
I'm an independent Designer, Art Director and Illustrator. This is a selection of my work showing the range of experience I've gained over the last several years. My intention is to continuously add samples and offer things that inspire me in the realm of art and design.